

A quick, mass produced many soldier that relies solely on biomass for its creation and not based on a mutated human. What you need to do is have a set number of crew based creatures (as there was a finite crew) and smaller limit of the rumblers and other larger Many creatures (they would take time to "grow"). In "reality", there is a finite amount of biological material on board, there is also a finite crew. I personally don't like too much respawning (I like random encounters even less), but SS does become a little less frantic because of it. Neither are perfect but it does mean the developers can work on the more interesting parts of the gameplay. This takes time to do, and what if the player can skip encounters, they may only find 50% of them and you've wasted your time. To get past this you need to generate more encounters. problem is, there really aren't enough for a decent play time. You work out a series of encounters that work as your mission structure. The problem you have with RPGs is the level of detail.
